top of page
vfs logo.png

VRC Broadcast Camera System

Programmer
Unity, VR

The VR Broadcast Camera System is a modular, drag-and-drop solution designed to enable fully synchronized camera production directly inside VR. I built the system to allow creators to mix, control, and broadcast multiple virtual cameras in real time while remaining immersed in the VR experience.


The system handles camera synchronization, smooth transitions, and consistent framing across multiple viewpoints, making it suitable for live production workflows. It is designed to be easily integrated into existing VR projects with minimal setup, requiring no custom scene-specific wiring.

This tool is currently used by VR content creators on platforms such as Twitch and YouTube, as well as by professional VR production teams like VShow. Its reliability and ease of use make it suitable for both casual creators and structured live events.


This project strengthened my experience building production-ready XR tools with a strong focus on usability, stability, and real-world deployment.

Project Gallery

  • LinkedIn
  • GitHub
bottom of page