José Carrillo


Project Aincrad
ArgusVRC | Lead Programmer and Co-Owner
Unity, VR
Unity Item Editor (Odin Tooling)
Project Aincrad needed a fast way to create and tune items, so I built a custom Item Editor inside Unity using Odin Inspector. The tool lets designers define stats, rarity, equipment types, effects, and metadata through clean, structured inspectors—no coding required. It also includes real-time validation, foldouts, presets, and preview utilities that make item creation quick and error-free.
By centralizing all item data in one editor, designers can make changes instantly and keep the project’s item ecosystem consistent and scalable. This tool became a core part of the content workflow and significantly reduced iteration time.
Quest System
To support narrative content and player progression, I created a modular quest system built around reusable objective triggers, conditions, tasks, and rewards. Designers can assemble quests without scripting, including multi-step chains, branching paths, and repeatable missions.

This framework made quest creation faster, safer, and scalable for a large VRMMORPG environment.

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